Bachelor of Science in Extended Reality degree (Online)

Bachelor of Science in Extended Reality degree (Online)

Bachelor of Science in Extended Reality degree (Online)

Program Highlights

The Bachelor of Science in Extended Reality (XR) prepares students to excel in the growing XR field by developing and delivering innovative applications. The curriculum emphasizes 3D modeling, Unity-based game development, AI, immersive media, and collaborative problem-solving. Hands-on projects and practical skills ensure readiness for diverse applications of XR technology.

Program Learning Outcome

Students will gain the skills to create immersive XR applications using tools like Unity and Blender while developing strong interdisciplinary communication abilities for diverse professional environments. They will learn to write optimized, efficient code and apply quality assurance testing to ensure applications meet market standards. The program emphasizes the evaluation of AR and VR technologies and their practical application in addressing real-world challenges.

Program Duration

The academic year consists of three semesters: Fall (divided into two eight-week terms), Spring (divided into two eight-week terms), and Summer (divided into two six-week terms).

Level

Undergraduate

Anytime, Anywhere

Totally Online

Academic Calendar

Semester Class Start
Spring 2025 Term 1
January 6, 2025
Spring 2025 Term 2
March 10, 2025
Summer 2025 Term 1
May 12, 2025
Summer 2025 Term 2
June 23, 2025

Admission Requirements

The following materials must be submitted:

  • A completed application form.
  • Official transcripts verifying graduation from an accredited high school or an acceptable score on the General Education Development (GED) exam
  • Official transcripts from ALL post–secondary schools previously enrolled
  • Letter of Recommendation
  • English Proficiency Requirement:

Full-Time Student

A full-time student is enrolled in 12-18 credit hours.

Part-Time Student

A part-time student is enrolled in 3-11 credit hours.

Curriculum/Courses (120 Credit Hours)

General Requirements – 30 CH

  • Written Communication (6 CH)
    • Technical Communication (3 CH)
    • Humanities Seminar (3 CH)
  • Oral Communication (3 CH)
    • Effective Speaking (3 CH)
  • Humanities and Social Science (9 CH)
    • Principles of Psychology (3 CH)
    • Social Sciences or Humanities elective (3 CH)
    • Ethics (3 CH)
  • Mathematics and Science (9 CH)
    • College Algebra (3 CH)
    • Statistics (3 CH)
    • Science Elective (3) (3 CH)
  • Other (3 CH)
    • Business Computer Applications (3 CH)

Extended Reality Core – 54 CH

  • Introduction to Object-Oriented Program (3 CH)
  • C++ & Object Oriented Design (3 CH)
  • Algorithm Design & Analysis (3 CH)
  • Software Engineering (3 CH)
  • Introduction to Information Systems (3 CH)
  • Using Programming to Solve Problems (3 CH)
  • The History of Gaming (3 CH)
  • Artificial Intelligence & Information (3 CH)
  • Introduction to Gameplay Creation (3 CH)
  • Level, Character, and Story Building (3 CH)
  • Video Game Testing and Quality Assurance (3 CH)
  • 3D Modeling & Design for Extended Reality (3 CH)
  • Mixed Reality Development & Application (3 CH)
  • Introduction to VR Development (Unity Course) (3 CH)
  • Introduction to AR Development (Unity Course) (3 CH)
  • Interdisciplinary Applications of Extended Reality (3 CH)
  • Information Systems Capstone Proposal (3 CH) AND Information Systems Capstone Project (3 CH)
  • OR
  • Senior Capstone II (3 CH) AND Senior Capstone I (3 CH)

Additional Program Requirements (36 CH)

  • Business Concepts (3 CH)
  • Business Spreadsheets (3 CH)
  • Online Learning Orientation (1 CH) OR Online Learning Orientation (1 CH)
  • Free Electives (29 CH)

Tuition Fees

  • Initial Application Fees: $105.
  • Study Tuition Fees: $299 per credit hour.

Finally, please fill out the following free application form to enable us to proceed with your application.



Program Highlights

The Bachelor of Science in Extended Reality (XR) prepares students to excel in the growing XR field by developing and delivering innovative applications. The curriculum emphasizes 3D modeling, Unity-based game development, AI, immersive media, and collaborative problem-solving. Hands-on projects and practical skills ensure readiness for diverse applications of XR technology.

Program Learning Outcome

Students will gain the skills to create immersive XR applications using tools like Unity and Blender while developing strong interdisciplinary communication abilities for diverse professional environments. They will learn to write optimized, efficient code and apply quality assurance testing to ensure applications meet market standards. The program emphasizes the evaluation of AR and VR technologies and their practical application in addressing real-world challenges.

Program Duration

The academic year consists of three semesters: Fall (divided into two eight-week terms), Spring (divided into two eight-week terms), and Summer (divided into two six-week terms).

Level

Undergraduate

Anytime, Anywhere

Totally Online

Academic Calendar

Semester Class Start
Spring 2025 Term 1
January 6, 2025
Spring 2025 Term 2
March 10, 2025
Summer 2025 Term 1
May 12, 2025
Summer 2025 Term 2
June 23, 2025

Admission Requirements

The following materials must be submitted:

  • A completed application form.
  • Official transcripts verifying graduation from an accredited high school or an acceptable score on the General Education Development (GED) exam
  • Official transcripts from ALL post–secondary schools previously enrolled
  • Letter of Recommendation
  • English Proficiency Requirement:

Full-Time Student

A full-time student is enrolled in 12-18 credit hours.

Part-Time Student

A part-time student is enrolled in 3-11 credit hours.

Curriculum/Courses (120 Credit Hours)

General Requirements – 30 CH

  • Written Communication (6 CH)
    • Technical Communication (3 CH)
    • Humanities Seminar (3 CH)
  • Oral Communication (3 CH)
    • Effective Speaking (3 CH)
  • Humanities and Social Science (9 CH)
    • Principles of Psychology (3 CH)
    • Social Sciences or Humanities elective (3 CH)
    • Ethics (3 CH)
  • Mathematics and Science (9 CH)
    • College Algebra (3 CH)
    • Statistics (3 CH)
    • Science Elective (3) (3 CH)
  • Other (3 CH)
    • Business Computer Applications (3 CH)

Extended Reality Core – 54 CH

  • Introduction to Object-Oriented Program (3 CH)
  • C++ & Object Oriented Design (3 CH)
  • Algorithm Design & Analysis (3 CH)
  • Software Engineering (3 CH)
  • Introduction to Information Systems (3 CH)
  • Using Programming to Solve Problems (3 CH)
  • The History of Gaming (3 CH)
  • Artificial Intelligence & Information (3 CH)
  • Introduction to Gameplay Creation (3 CH)
  • Level, Character, and Story Building (3 CH)
  • Video Game Testing and Quality Assurance (3 CH)
  • 3D Modeling & Design for Extended Reality (3 CH)
  • Mixed Reality Development & Application (3 CH)
  • Introduction to VR Development (Unity Course) (3 CH)
  • Introduction to AR Development (Unity Course) (3 CH)
  • Interdisciplinary Applications of Extended Reality (3 CH)
  • Information Systems Capstone Proposal (3 CH) AND Information Systems Capstone Project (3 CH)
  • OR
  • Senior Capstone II (3 CH) AND Senior Capstone I (3 CH)

Additional Program Requirements (36 CH)

  • Business Concepts (3 CH)
  • Business Spreadsheets (3 CH)
  • Online Learning Orientation (1 CH) OR Online Learning Orientation (1 CH)
  • Free Electives (29 CH)

Tuition Fees

  • Initial Application Fees: $105.
  • Study Tuition Fees: $299 per credit hour.

Finally, please fill out the following free application form to enable us to proceed with your application.



Program Highlights

The Bachelor of Science in Extended Reality (XR) prepares students to excel in the growing XR field by developing and delivering innovative applications. The curriculum emphasizes 3D modeling, Unity-based game development, AI, immersive media, and collaborative problem-solving. Hands-on projects and practical skills ensure readiness for diverse applications of XR technology.

Program Learning Outcome

Students will gain the skills to create immersive XR applications using tools like Unity and Blender while developing strong interdisciplinary communication abilities for diverse professional environments. They will learn to write optimized, efficient code and apply quality assurance testing to ensure applications meet market standards. The program emphasizes the evaluation of AR and VR technologies and their practical application in addressing real-world challenges.

Program Duration

The academic year consists of three semesters: Fall (divided into two eight-week terms), Spring (divided into two eight-week terms), and Summer (divided into two six-week terms).

Level

Undergraduate

Anytime, Anywhere

Totally Online

Academic Calendar

Semester Class Start
Spring 2025 Term 1
January 6, 2025
Spring 2025 Term 2
March 10, 2025
Summer 2025 Term 1
May 12, 2025
Summer 2025 Term 2
June 23, 2025

Admission Requirements

The following materials must be submitted:

  • A completed application form.
  • Official transcripts verifying graduation from an accredited high school or an acceptable score on the General Education Development (GED) exam
  • Official transcripts from ALL post–secondary schools previously enrolled
  • Letter of Recommendation
  • English Proficiency Requirement:

Full-Time Student

A full-time student is enrolled in 12-18 credit hours.

Part-Time Student

A part-time student is enrolled in 3-11 credit hours.

Curriculum/Courses (120 Credit Hours)

General Requirements – 30 CH

  • Written Communication (6 CH)
    • Technical Communication (3 CH)
    • Humanities Seminar (3 CH)
  • Oral Communication (3 CH)
    • Effective Speaking (3 CH)
  • Humanities and Social Science (9 CH)
    • Principles of Psychology (3 CH)
    • Social Sciences or Humanities elective (3 CH)
    • Ethics (3 CH)
  • Mathematics and Science (9 CH)
    • College Algebra (3 CH)
    • Statistics (3 CH)
    • Science Elective (3) (3 CH)
  • Other (3 CH)
    • Business Computer Applications (3 CH)

Extended Reality Core – 54 CH

  • Introduction to Object-Oriented Program (3 CH)
  • C++ & Object Oriented Design (3 CH)
  • Algorithm Design & Analysis (3 CH)
  • Software Engineering (3 CH)
  • Introduction to Information Systems (3 CH)
  • Using Programming to Solve Problems (3 CH)
  • The History of Gaming (3 CH)
  • Artificial Intelligence & Information (3 CH)
  • Introduction to Gameplay Creation (3 CH)
  • Level, Character, and Story Building (3 CH)
  • Video Game Testing and Quality Assurance (3 CH)
  • 3D Modeling & Design for Extended Reality (3 CH)
  • Mixed Reality Development & Application (3 CH)
  • Introduction to VR Development (Unity Course) (3 CH)
  • Introduction to AR Development (Unity Course) (3 CH)
  • Interdisciplinary Applications of Extended Reality (3 CH)
  • Information Systems Capstone Proposal (3 CH) AND Information Systems Capstone Project (3 CH)
  • OR
  • Senior Capstone II (3 CH) AND Senior Capstone I (3 CH)

Additional Program Requirements (36 CH)

  • Business Concepts (3 CH)
  • Business Spreadsheets (3 CH)
  • Online Learning Orientation (1 CH) OR Online Learning Orientation (1 CH)
  • Free Electives (29 CH)

Tuition Fees

  • Initial Application Fees: $105.
  • Study Tuition Fees: $299 per credit hour.

Finally, please fill out the following free application form to enable us to proceed with your application.